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Patapon (パタポン) is a video game published for the PlayStation Portable handheld game console combining gameplay features of a rhythm game and a third-person god game.The title is created from two Japanese onomatopoeia, pata (marching) and pon (drumming). The game is presented in a cartoonish, silhouetted two-dimensional environment, and features the player acting as a deity who commands.
Patapon 3 |
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Developer: SCE Japan Studio Publisher: Sony Computer Entertainment Platform: PlayStation Portable Released in JP: April 28, 2011 Released in US: April 12, 2011 Released in EU: April 15, 2011 Released in KR: April 29, 2011 Released in CN: April 27, 2011 This game has hidden development-related text. This game has a notes pageThis game has unused enemies. This game has unused modes / minigames. This game has unused cinematics. This game has unused items. This game has unused music. This game has unused text. This game has debugging material. This game has a prototype article This game has a prerelease article |
To do: Addresses for other versions. |
Patapon 3 is the third—and currently last—game in the series, and the first Patapon game to introduce multiplayer via PSN. The debug menu for this game is CRAZY customizable.
- 3Unused Music
- 4Unused Themes
- 6Sounds
- 6.1Dark Hero Voices
- 7Unused Cutscenes
- 8Unused Menus
- 9Unused Missions
- 9.1Training Grounds
- 9.2DLC Missions
- 10Unused Text
- 10.1Barracks
- 10.2Combos
- 11Unused Items
- 12Unused/Imported Classes
- 13Deleted Classes
Sub-Pages
Debug Menu The debug menu is HUGE with almost every feature working. You can even make commands autoplay! |
Equipment Finally, my Patapon can be bald! |
Hell Gate Vs Step on a panel! Potentially strike someone with lightning! |
Unused Enemies Zigotons! Karmen! Bonedeth! Oh my! |
Names in Title Screen
There is test text and a few names hidden in the title screen. There is no known way to view them in-game.
Names | Translations/Purpose |
---|---|
Rolito | Rolito (Original Patapon Creator) |
こたポん | Kotapon (Hiroyuki Kotani, Director) |
いいポん | Iipon (Unknown) |
あだケん | Adaken (Kemmei Adachi, Music Producer) |
よしポん | Yoshipon (Shuhei Yoshida, President of SCE Worldwide Studios) |
みうポん | Miupon (Unknown) |
いわポん | Iwapon (Unknown) |
Test Text | Translations |
---|---|
あああ | aaa |
ああああ | aaaa |
ぁぁぁ | aaa |
ぁぁぁぁ | aaaa |
アアア | aaa |
アアアア | aaaa |
ァァァ | aaa |
ァァァァ | aaaa |
aaa | |
aaaa | |
AAA | |
AAAA |
![Patapon 3 Patapon 3](/uploads/1/2/6/3/126310566/428490678.jpg)
Unused Music
These songs can be found inside the atrac folder.
Alternate Title Theme
A slightly different title theme.
test_level3_01_edit
A test file. Level 3 stands for fever, and 01 stands for the first part of fever. Can be found in incomplete theme files in the 100 Hour 'Full of Surprises' demo.
ptpat_summon_
Unknown what this could have been used for.
VS Result: Draw
This would play if you tied scores in a VS match. However, since red team always wins by default, this is never heard.However, using the debug menu, you can create a tie.
Dungeon Clear
This is a leftover from the multiplayer demo. It plays when you clear a dungeon floor, and go to the next one.
Patapon 2 Intro
Audio from the Patapon 2 intro.
Patapon 1 Theme
Music that plays on the title screen of Patapon 1.
Early Yarigami Theme
Alternate theme for Yarigami. You can play this in the demo.
Early Tategami Theme
Alternate theme for Tategami. You can play this in the demo.
Early Soragami Theme
Alternate theme for Soragami. Unlike the others, this is not playable in the demo. The demo uses a... different version.
Early Yamagami Theme
Alternate theme for Yamagami. You can play this in the demo.
Unused Themes
These themes can be played during a quest by setting the variable at 0x7277C8 (EU) and 0x724848 (NA) to the below values before deploying for the quest.
To do: Record/rip better quality versions of these themes. Perhaps get the command chants as well? |
Theme | Value |
---|---|
Gittan Pattan Theme | 1F |
Hoi Hoi Yahha Rock | 3B |
Gittan Pattan Theme
This seems to have been intended for the unused Hell Gate VS mode, but since there are no quests that involve the VS mode, this goes unused.
Hoi Hoi Yahha Rock
According to the creator of this theme, this was meant to play in the intro mission of the game. It also plays during the credits, and is also played while in the unused DLC mission 'Cosmo Serpent Waros'.
Unfinished Themes
To do: Examine all 'No Translation Needed' songs. |
There exists about 6 unfinished themes, along with hundreds of 'No Translation Needed's. They are not listed here as they would clutter the page. There could possibly be more than just these.
Sounds
![Patapon Patapon](/uploads/1/2/6/3/126310566/862578050.jpg)
Dark Hero Voices
All dark heroes have a voice line where they say their Japanese name. Ravenous's is used in-game, but it is included here to keep consistency.
Ragewolf
Naughtyfins
Sonarchy
Ravenous
Buzzcrave
Slogturtle
Miss Covet Hiss
Unused Cutscenes
Uberheroes Dream
A memory/dream sequence cutscene. Shows the hero being tortured by the archfiends, possibly trying to force him to become a dark hero. This would have played after finishing the first dungeon.This cutscene was probably removed to lower the age rating of the game.
Hopping Cutscene
A cutscene exists of the uberhero and ragewolf hopping on screen in the field of giants. Viewing this cutscene will softlock your game, as there is no way to skip it, and it never ends.
Blank Cutscene (Field of Angry Giants)
The uberhero and Ragewolf exchange dialogue in the Field of Angry Giants. What they say will shock you.
After they finish saying this, the cutscene ends.
Blank Cutscene (Dark Hero Hideout)
The uberhero and Ragewolf exchange dialogue in the Dark Hero Hideout. Ragewolf is layered behind the armory. They say the following:
After they finish saying this, the cutscene ends.
Unused Menus
Debug Menu
Patapon 3 has a detailed Debug Menu that can only be enabled by the use of an undisclosed method. The Debug Menu has its own page.
Set Skills Menu
A menu exists where you have slots for your set skills instead of choosing them freely. The Set Skills selected still have the same effect when selected this way, but the menu also shows the Set Skills changing the character's stats when you equip them, so it's pretty useful.
Not what you thought, eh?
The description text for each Set Skill is also centered in the middle of the description box, which is the same as the way descriptions for Set Skills were displayed in the Multiplayer Demo.
Unused Missions
This game has a bunch of these. Planned, scrapped, forgotten, and ultimately, never released.
Training Grounds
These missions feature the default Training Grounds background and an end post at the start of the forest section. The Cumulative Training mission however is unique.
Undo Status Effect Training
The missions themselves.
Charge Attack/Charge Defend
Summoning Training
Cumulative Training
This mission is completely blank. The background is blank, and there is no end post. However, the retire option available from the Start button is disabled, so once you enter this mission, the game is soft-locked and can only be escaped by restarting the game.
FOR ADJUSTMENT
FOR ADJUSTMENT
(Source: ❤ Madwig)
DLC Missions
A small handful of planned DLC missions were found. These missions show that Garuru (Patapon 2) was meant to make a return, and a new boss type was meant to make an appearance.
Garuru
Garuru was Black Hoshipon's pet in Patapon 2 that you fought at Magic Hill Zozozo. He was meant to reappear in this game, but for some reason, never got released.
Cosmo Serpents
The Cosmo Serpents are unfinished or unused bosses. They seem to be the 'ultimate' bosses of the game, even stronger than Gheek Dongara.Cosmo Serpents also hold a huge resemblance to the dragons seen in dungeons and story missions.Baros is the first variant, which also means he is the weakest of the trio. Colored mostly gray and red.
Garos is the second variant, an ice variant, and the second strongest of the trio. Colored an icy blue.
Waros is the third variant, and naturally the strongest of the trio. Colored a sickly green.
Hell Gate Vs
This was the 9th DLC mission. You can see more about it here.
DLC Mission 0020
This mission doesn't appear on the worldmap. The description and title are there for it, though.
Unused Text
Barracks
To do: Needs more testing as the crashes may of been the result of changing the wrong variable.Also, do these options work in any other version? |
At 0x7166A0 (EU) or 0x713680 (NA) is text for two unused options in the barracks, which are 'Reinforcements' and 'Rally Patapons'. Forcing the game to select either of these options will cause it to crash.
These two options are most likely related to the cut feature of having additional squads of Patapons alongside your main party, which can be seen in action in various E3 screenshots and the E3 video.
Reinforcements
Rally Patapons
Combos
No idea what these would have been used for.
To do: When I was typing these in, I didn't use the line breaks. Oops. Find where the line breaks are and add accordingly. |
Overtechnology
Heatrider
Heat Shoulders
Heavyweighter
Nasu no Yoichi
Sasaki Kojiro
Beauty Song
Bloody Howling
Antisleep Electroshock
Freezing Spear
Blizzard Rider
Unused Items
To do: Find more images of unused items. |
Every item from Patapon 1 and Patapon 2 are still present, yet most of them are never used in the game.
Moegami
There is a sutra in the game which is never used, and is only obtainable by hacking. Using it whilst in a quest will make a blank sutra appear, and play the Yarigami theme. The sutra icons in a quest also appear white.
(Source: RaonDarkLord/RaonYarida)
Unused/Imported Classes
Early in development, Patapon 3 was going to be like all the other Patapon games with 3 new classes coming in, just like Patapon 2. This obviously changed. Selecting any of them makes you invisible, this is caused because by default they don't have any equipment and appearance data. Like many other unused elements in the game, these classes were probably imported from older Patapon games and not implemented.
A video of how they appear on the class selection screen is available here.
To do: Are there descriptions for these classes in the Japanese version? |
DUMMY
Possibly the 3rd class they were going to add, or the deleted data for Toripon. (Not seen in video because it isn't unlocked, can be seen on screenshot.)
DUMMY.
Hatapon
This class is most likely used for the actual Hatapon that appears as your flag-bearer in singleplayer. However, since their equipment and class cannot be changed at all, this class description can't be seen in-game.
Dekapon
Was replaced with Tondenga and Myamsar, which both use the Dekapon form.
Megapon
Was replaced by Wondabarappa and Jamsch, which both use the Megapon form.
Mahopon
Was replaced with Pingrek and Oohoroc, which both use the Mahopon form.
Chakapon
Chakapon could have been Robopon or instead the class that was replaced by Cannogabang. By default this class can only equip cannons.
Charipon
Charipon might have been the original Charibasa. This class can only equip spears by default.
(Source: ❤ Madwig)
Deleted Classes
Toripon
The model, name, description, weapons and birds still exist in the game data, but Toripon has been taken out entirely, including enemy classes Toriton, Torimen, and Akumapon Toripon.
Uberhero Dekapon
Nothing exists for this class anymore other than text entries.
Uberhero Megapon
Nothing exists for this class anymore other than text entries.
Uberhero Mahopon
Nothing exists for this class anymore other than text entries.
Uberhero Chakapon
Nothing exists for this class anymore other than text entries.
Uberhero Charipon
Nothing exists for this class anymore other than text entries.
Internal Project Name
In some files, Patapon 3 is called Labo3. However, since literally everything from Patapon 1 and 2 are in Patapon 3, It's also called Labo and Labo2.
The Patapon series | |
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PlayStation Portable | Patapon • Patapon 2 • Patapon 3 (Prototypes) |
Retrieved from 'https://tcrf.net/index.php?title=Patapon_3&oldid=732378'
- Publisher:Sony Computer Entertainment
- US, EU, JP, Asia
- Genre:Other
- December 20, 2007
Once upon a time, the ancient Patapons were invincible warriors supported by their drum gods. With the might of the Almighty, no enemy can defeat them. Those things were then the past because the Zigoton empire forces had driven the Patapons out of their homes. Luckily, the Almighty had returned and these people have the strength to resist oppressors. They began their campaign by confronting Zigoton soldiers and ancient guardians of antiquities lost from old glory days. General Gong had repeatedly tried to stop them by saying that Zigoton’s prophecy foreshadowed a significant disaster if the Patapons marched again. Will they be able to accomplish their mission?
Patapon is a special game.It blends rhythm-based controls with a real-time strategy game. Not only that, but the game also adds a lot of RPG-style devices along with some images of French artist Rolito.Therefore, this game is not like any other game that appeared before it at a price of half of them. Patapon takes you into the role of a god worshiped by a famous tribe. They had a hard time being forced to leave their homeland by the Zigaton army and you were their last hope to regain it. Players will have to lead the tribe to a mysterious place – Earthend to find a sacred item called IT. Although this tribe has many experienced warriors, they will become harmless without a leader and do nothing if it is not the command of the Almighty. The main character interacts with his subjects by a drum set controlled by buttons on the handle. At the first levels, simple commands like going forward or attacking are enough for you to pass, but the further to the next level, the more difficult it is, the player needs to know how to use other commands such as charging, defending or retreating. It is more difficult for the character to learn how to use his divine power to be able to perform four types of weather-changing spells to provide more wind to the archer who can shoot further.
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